By now, ’most every in-house team has some form of design system initiative underway. Yet many designers and developers on those teams still struggle to make the system really take root in their organization. Working together, designers and developers create wonderful, reusable components, tools, guidelines, and documentation. But if those elements don’t reflect the reality of how the organization builds its products, all their effort is for naught. Having spent years creating, evangelizing, and teaching design systems and corporate integration of same, Brad Frost is here to share strategies and methods to ensure your design system stands the test of time. You’ll learn how to keep your system and the products it serves in sync, and you’ll understand how to maintain and evolve your design system to give your users get the best possible experience.
Design systems are hot right now, and for good reason. They promote a modular approach to building a product, promote organizational unity, and ensure stability via reusable code snippets and utility styles. They make prototyping a breeze, and provide a common language for both designers and developers. But sometimes design systems are underutilized within organizations. Why is that, when they’re so darn useful? In an engaging hour, Una will draw on years of experience to explore what makes design systems successful, analyze real examples of success and failure, and show how to make sure your design system has the building blocks it needs to grow into a successful product.
You and your teams are doing the things that need to be done to create inclusive designs. You’ve been using meaningful, semantic markup from the get-go. You stopped using light grey on slightly darker grey text years ago. Designing and building your apps and sites in an accessible way is just how you work now—you have to try really hard to make things that don’t work with a keyboard. So, what’s next for you? How can you make sure that you’re delivering on the promise of the web by delivering an inclusive design that can be easily used by people with disabilities? In this talk, Derek will tackle the tougher problems through design approaches and practical development techniques that you need to create accessible, modern web sites.
Friction is a common, and necessary, part of team growth–but when left unchecked, team friction is unhealthy for you, your coworkers, your company, and ultimately your end users. In this engaging talk, Lara will draw on her experiences at organizations large and small to illuminate the sources of team tension, how you can better understand and manage unexpected teammate reactions, and the best ways to give actionable feedback without escalating drama. You’ll walk away with tactics you can employ immediately to address and improve your relationship with your teammates. Your coworkers, your organization, your users, and you will reap the benefits.